On the other hand, I think Hall of Mirrors is not worth the effort in the elimination round. I particularly like preparing Magic Missile (if you get it) since that's an easy 5 damage. I think the extra 3-5 damage per turn make a big difference and re-rolling for spells is less of an issue once you get more prepared slots. I also suggest replacing Cauldron with a damage spell immediately. The upgraded slot helps your damage on later floors. I tend to grab 2 prepared and 1 upgraded. Prepared spell slots are helpful to help reduce the setup time. This makes the elimination round especially challenging for her because it's harder to shrug off enemies' upgraded attacks. The Witch is one of my favorite characters (either her or Jester), but she takes a turn or two to get rolling. My personnal favorite is duplicate+illuminate in an upgraded slot for a guaranteed four 6s every turn. Your setup at this point should be your big ♥♥♥♥ damage spell + your dice generator in your prepared slots, and once you're in combat put a copy of your damage spell in your third slot, and fill the last one with whichever utility spell complements your deck best. Congratulations, you have achieved end game. This allows you to be immediatly set up at the start of battle ( your main attack spell + your dice generator is usually a bread and butter setup )ĥ) When the game starts throwing the spells that ask for two dice, pick it and replace BL/SW/IS/SS with it. Duplicate and Illuminate are much more immediate options and usually are enough.Ĥ) Pick a prepared slot first. Hall of mirrors can be tempting, especially if you have an upgraded spell slot, but is slow to start and can cost you your run by dying before being set up. Burning light favors high rolls, sonic wave favors low rolls, ice shards favors odds and shock strike favors evens.īurning light is the best offensive option, ice shard/sonic wave good defensive options, and shock strike synergizes well with magic missile, and i'd recommend picking it if you get both.ģ) Get a way to increase your dice generation. You'll be changing your spellbook until the very last floor.ġ) Putting spells in the same slot as their cost is counter productive put even cost spells in odd dice slots.Ģ) What spell you pick on first level is going to dictate your early to mid game, and which halves of the dice you use for damage dealing. I was of the same mind until i got a few games to wrap my head around how to play her there are a few hard rule to make a run work with her, and the main takeaway is that unlike other characters, you can't settle on a build early.
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